Using Open-ended Games in Exam-based Curricula

Game-based learning has become more integrated into educational practice through its potential to raise student engagement through intrinsic motivation. So-called ‘open-ended’ games in particular offer agency and choice, with no pre-set outcomes, and are particularly suited to developing 21st century skills such as critical thinking, problem solving, empathy, and creativity. But is this approach relevant to the standards-based, “high stakes”, exam-oriented curricula?

This workshop will be a hands-on exploration of this question, examining several games across different subjects, with gameplay wherever possible. We will attempt to link the gameplay to specific curricular objectives and lesson plans, and extensive resources will be provided for participants to further delve into this fascinating subject.